This was a class a class project where I had to design a video game level. We had 3 weeks to design, build and texture the project. For this project I wanted to create a crystal cavern that would be a floating level where the character could explore this crystal world.
This was a matte painting I did for my 3D program at Red River College, the goal of the project was to take 1 of 4 landscape photos and create a secret base or “Bond villain base”. When working on this project we learned multiple technics for texturing objects with in the scene and rendering multiple maps to create a believable scene.
This was a class project for digital media design at Red River College; this was a project where I had to create my own schedule to complete the project. For this project I created the character concept and then built the block model for posing the character. The main focus of this project was to develop materials on the character that were high detail and visually interesting. I wanted to work more with MIA materials and bump maps to create a believable character.